Near Pure Goods who have a power to control an element, which would be things like nature, telepathy, ice, fire, wind, water, and more.
List of elementals by type:
- Aquakinetics: Near pure goods who can use water as a weapon.
- Atmokinetics: Those who are able to control and handle the weather.
- Bio-Manipulators: Near pure goods who can and do control and shape up themselves in some ways that even though are out of question aren't entirely shape shifting.
- Umbrakinetics: Near pure goods who are able to manipulate darkness.
- Cryomancers: Near pure goods who are able to create or manipulate ice.
- Pyromancers: Those who are powerful enough to handle bright fires.
- Electrokinetics: Those who are able to control electricity.
- Geokinetics: Near pure goods who have the ability to be the controller of sand, ground and rocks.
- Aerokinetics: Those who are able to control the air and the wind.
- Sonokinetics: Near pure goods who use the sounds the happen, as a weapon.
- Chronokinetics: Near pure goods who control and handle the speed of and have the capability to stop it.
- Good Darkness: Near pure goods who manipulate and handle the elemental powers that are of dark.
- Splatiokinetics: Near pure goods who handles and manipulate forms a space surrounding the elements.
- Laser-Users: Near pure goods who laser beams for attacks. Which actually generates them through changeable means or from weaponry they have with them.
- Ferrokinetics: Near pure goods who can and do manipulate metal.
- Speedsters: Those how the ability to go in very high speeds.
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