Near Pure Good Hero Wiki

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Near Pure Good Hero Wiki
Near Pure Good Hero Wiki
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Near Pure Goods who have a power to control an element, which would be things like nature, telepathy, ice, fire, wind, water, and more.

List of elementals by type:

  • Aquakinetics: Near pure goods who can use water as a weapon.
  • Atmokinetics: Those who are able to control and handle the weather.
  • Bio-Manipulators: Near pure goods who can and do control and shape up themselves in some ways that even though are out of question aren't entirely shape shifting.
  • Umbrakinetics: Near pure goods who are able to manipulate darkness.
  • Cryomancers: Near pure goods who are able to create or manipulate ice.
  • Pyromancers: Those who are powerful enough to handle bright fires.
  • Electrokinetics: Those who are able to control electricity.
  • Geokinetics: Near pure goods who have the ability to be the controller of sand, ground and rocks.
  • Aerokinetics: Those who are able to control the air and the wind.
  • Sonokinetics: Near pure goods who use the sounds the happen, as a weapon.
  • Chronokinetics: Near pure goods who control and handle the speed of and have the capability to stop it.
  • Good Darkness: Near pure goods who manipulate and handle the elemental powers that are of dark.
  • Splatiokinetics: Near pure goods who handles and manipulate forms a space surrounding the elements.
  • Laser-Users: Near pure goods who laser beams for attacks. Which actually generates them through changeable means or from weaponry they have with them.
  • Ferrokinetics: Near pure goods who can and do manipulate metal.
  • Speedsters: Those how the ability to go in very high speeds.

All items (250)

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